Recently we've been working very hard on making the upcoming MineagePvP reset the best we've ever had. There's been many small bug fixes and changes and well as a few new ideas we've implemented and through all this work, together we think this reset will be as great for you guys as it can be.
Hello. We will be hosting a raiding event on the 28th of October. (This upcoming friday) At 5:00 PM EST. Basically everyone will be directed to certain coordinates IN GAME when the time comes. There will be certain regulations regarding how much land you can claim around the base, because obviously some faction will claim all around the base, and i will deal with this. There will be a base made by me and there will be exclusive prizes and special event items held inside of this creation....
So within the last hour or so @SuperMasony and @Harry have been working on making the server 1.7 compatible as pvp in 1.8 is harder. So here we have it. Mineage back to 1.7 again. As you know we will now be banning anyone using 1.7 clients/mods ( as it says otherwise in rules and people's knowledge)
So recently mineage became compatiable with 1.7 and the first thing we were thinking about was people using 1.7 clients on other servers and them being...
Hello. We have recently cancelled the domains involved with .org to Mineage. if you wish to connect to Mineage any longer. Just be sure to use mineagepvp.com or mc.mineagepvp.com. If you have anything tied with .org that involves Mineage. it will no longer work. Just be sure to use .com! -Mason
In the past several weeks the Mineage Staff Team has been working very hard to optimize the next reset. We have invested lots of time and effort into making sure this reset is the best it can be. On the behalf of the entire Mineage Staff Team, I would like to announce the time of the upcoming reset!
The reset will take place on August 19th OR August 26th at 5:00PM EST. This time is subject to change depending on what alternatives are suggested. If you are unsure what time...
So far we have been doing quite a bit of work to the testing server. so far we have the spawn done, and all of the warps for mineage done. Here are some screenshots of the warp desert, spawn, and shop. +Things removed, Mob Stacking, Mcmmo Head drops. +Things added, Creeper eggs in /shop, under "Raid" section. and as for everything we will be trying to add will be listed on http://forum.mineagepvp.org/threads/reset.69238/ And yes reset money will be coming... If you have any...
I'm aware that there has been some issues with posting Helper applications. To those who cannot post an application please start a convo with me and the other staff members and post the applications there.
As some of you may have seen we added a new mystical realm! This realm is the same as the castle realm game play wise. Now you might be wondering why we added a new realm. Mineage is growing, and one realm is just not enough to hold the players we will be getting in the next month. This new realm changes nothing about mineage other than the fact that now when castle realm is full more players can play on and enjoy what mineage has to offer.
Hope you guys understand the small change we have...
We are currently looking to expand the staff team. We are looking for more helpers. Please follow the format and fill it to the best of your abilities. I will be deleting all the applications in the next 12 hours. If you want to keep your application I suggest you copy them somewhere. Please prepare to make new applications, we are doing this in order to have an equal view on all the helper applications. If you have any other questions pm me on forums.
Here is a list of everything that has changed since the revamp/reset.
• /f warps no longer cost money
• East/West cannoning has been fixed
• The balance limit has been set to 5 million
• Potions now always give the effect when consumed
• Various commands have been disabled while in combat (Eg: /enderchest)
• /tnt now crafts tnt when you have sufficient gunpowder in your inventory
• In-game message have been revamped
• Enderpearl cooldowns have been fixed